#if !defined(AFX_EDITEQUIPPARAMDLG_H__3384AACC_28B3_4339_B3E1_1338E76B9CBA__INCLUDED_)
#define AFX_EDITEQUIPPARAMDLG_H__3384AACC_28B3_4339_B3E1_1338E76B9CBA__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// editequipparamdlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// EditEquipParamDlg dialog

#include "CommandModuleRes.h"
#include "OwnerParamWnd.h"
#include "BitmapPicture.h"

class Equip;
class DllExport EditEquipParamDlg : public CDialog
{
// Construction
public:
	EditEquipParamDlg(Equip* pEquip,CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(EditEquipParamDlg)
	enum { IDD = IDD_EDITEQUIPPARAM };
	BitmapPicture  m_picture;
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(EditEquipParamDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(EditEquipParamDlg)
	virtual BOOL OnInitDialog();
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	pa::OwnerParamWnd m_oWnd;
	Equip* m_pEquip;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_EDITEQUIPPARAMDLG_H__3384AACC_28B3_4339_B3E1_1338E76B9CBA__INCLUDED_)
